Wait, 2011, interactive video installation
A collaboration with Simon Lysander Overstall, and Tom and Sugi (canines)

Wait explores the human-companion species relationship, using installation techniques with computer vision and video. As a visitor enters the space, a life-size video projection shows a dog walking towards the visitor. If the visitor continues to stand in position, the dog will also stand and wait, observing the visitor. If the visitor turns to leave, the dog walks away.  In Wait, the dog’s potential agency is complicated by his reliance on the direction of the human. The visitor to the installation may be compelled to ask: “What is the dog thinking?” “Why is he waiting?” Wait indicates how states of consciousness are brought to bear in humans by the animal.

Shown at:

  • 2011 “Animal Influence” Interactive Futures ’11: Animal Influence, Gallery Gachet, Vancouver. Curated by Carol Gigliotti.
  • 2011 “Tracing Home – Selections from SIGGRAPH” Museum of Campbell River, Canada
  • 2011 “Tracing Home” Art Gallery, SIGGRAPH, Vancouver


Production Team: 
Julie Andreyev: video editing, effects
Simon Lysander Overstall: Max/MSP software
Tom and Sugi: concept, acting
Crew at the TV Studio, Banff New Media Institute: cinematography, sound recording
Brian Charles: compositing

Supported by: 

a coproduction residency at Banff New Media Institute, The Banff Centre, Banff, Canada;
Intersections Digital Studios, Emily Carr University of Art + Design